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sk Skill · Disentinel

hex-grid-sequential-bfs-layout

Fix scattered/torn regions in hex-grid simulated annealing layouts that use "competitive flood-fill" (one tile per region per outer iteration). Use when: (1) regions of >20 tiles end up dispersed instead of forming compact blobs, (2) maxDist/sqrt(N) dispersion ratio is 10×+ worse than the ideal compact blob, (3) tiles assigned to one region show up in multiple disconnected fragments across the layout, (4) the…

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typescriptRust
Host repository
Disentinel/grafema
Version
1.0.0
Host stars
36
Host language
Rust