sk Skill · bgrenat
godot-genre-fighting
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data,…
Open on skills.sh ↗read 2026-09-17
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gdscriptGDScript
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- bgrenat/godot-game-dev-studio
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- GDScript