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sk Skill · bgrenat

godot-multiplayer-networking

Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.

installs 8w
0
30-day movement
starts with the next reading
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gdscriptGDScript
Host repository
bgrenat/godot-game-dev-studio
Host stars
14
Host language
GDScript