BigHugger
sk Skill · brashler

flit

Add simple 3D sphere physics (gravity, bouncing, collisions) to three.js / 3js scenes, one-shot browser games, and demos using the Flit engine. Use when a task involves lightweight game physics, bouncing balls, particle simulations, collision detection, or a three.js scene that needs physics without a heavy engine. Includes a no-code MCP server option.

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brashler/Flit
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TypeScript