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sk Skill · db-lyon

ue-mcp-animation

Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and mirrored-axis discovery, quaternion keying, deterministic bone analysis, and exact fixed-frame Unreal capture.

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C++
Host repository
db-lyon/ue-mcp
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340
Host language
C++