sk Skill · db-lyon
ue-mcp-animation
Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and mirrored-axis discovery, quaternion keying, deterministic bone analysis, and exact fixed-frame Unreal capture.
Open on skills.sh ↗read 2026-09-19
- installs 8w
- 0
- 30-day movement
- starts with the next reading
- Related entries
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- Connections
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C++
- Host repository
- db-lyon/ue-mcp
- Host stars
- 340
- Host language
- C++