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sk Skill · db-lyon

ue-mcp-blueprint

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a Blueprint.

installs 8w
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30-day movement
starts with the next reading
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C++
Host repository
db-lyon/ue-mcp
Host stars
336
Host language
C++