sk Skill · db-lyon
ue-mcp-blueprint
Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a Blueprint.
Open on skills.sh ↗read 2026-09-17
- installs 8w
- 0
- 30-day movement
- starts with the next reading
- Related entries
- 1
- Connections
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C++
- Host repository
- db-lyon/ue-mcp
- Host stars
- 336
- Host language
- C++