sk Skill · ukanwat
game-ai
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
Open on skills.sh ↗read 2026-09-15
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pythongdscriptShelldisciplines
- Host repository
- ukanwat/aaabench
- Category
- disciplines
- Compatible with
- Engine-agnostic (algorithms). Concrete snippets in GDScript-like / Python pseudocode, pairs with unity-navmesh, unreal-behavior-trees, or Godot NavigationServer.
- Licence
- Apache-2.0
- Host stars
- 385
- Host language
- Shell