Agent skills that run typescript, that ask for Glob, in claude-code format
A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.
69,865 skills from 9,574 repositories, last read 11 September 2026.
Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.
- analytics-eventsmetabase/metabase
Add product analytics events to track user interactions in the Metabase frontend
claude-codetypescriptReadWriteEdit - span-timeline-eventstriggerdotdev/trigger.dev
Use when adding, modifying, or debugging OTel span timeline events in the trace view. Covers event structure, ClickHouse storage constraints, rendering in SpanTimeline component, a
claude-codetypescriptReadWriteEdit - trigger-dev-taskstriggerdotdev/trigger.dev
Use this skill when writing, designing, or optimizing Trigger.dev background tasks and workflows. This includes creating reliable async tasks, implementing AI workflows, setting up
claude-codetypescriptReadWriteEdit - drizzletriggerdotdev/trigger.dev
Use this skill when writing or modifying Drizzle ORM schemas, queries, or migrations in this repo — specifically the `@internal/dashboard-agent-db` package (the dashboard agent's c
claude-codebashtypescriptReadWriteEdit - creating-claude-hooksAgentWorkforce/relay
Use when creating or publishing Claude Code hooks - covers executable format, event types, JSON I/O, exit codes, security requirements, and PRPM package structure
claude-codebashjsonmarkdowntypescriptReadWriteEdit - shadcn-uicodedogQBY/ReadAny
Provides complete shadcn/ui component library patterns including installation, configuration, and implementation of accessible React components. Use when setting up shadcn/ui, inst
claude-codebashcssjavascriptjsonReadWriteBash - qa-automation-code-checknudgebee/nudgebee
Pre-commit gate for Playwright automation code in app-e2e-tests. Checks the QA's changed spec/locator/helper files against seven mandatory parameters — testid/role-first locators w
claude-codebashtypescriptBashReadWrite+3 files - typescript-skillsllama-farm/llamafarm
Shared TypeScript best practices for Designer and Electron subsystems.
claude-codejsontypescriptReadGrepGlob+4 files - react-skillsllama-farm/llamafarm
React 18 patterns for LlamaFarm Designer. Covers components, hooks, TanStack Query, and testing.
claude-codetypescriptReadGrepGlob+5 files - designer-skillsllama-farm/llamafarm
Designer subsystem patterns for LlamaFarm. Covers React 18, TanStack Query, TailwindCSS, and Radix UI.
claude-codetypescriptReadGrepGlob+6 files - electron-skillsllama-farm/llamafarm
Electron patterns for LlamaFarm Desktop. Covers main/renderer processes, IPC, security, and packaging.
claude-codetypescriptReadGrepGlob+7 files - api-patternsbybren-llc/safe-agentic-workflow
API route implementation patterns with RLS, Zod validation, and error handling. Use when creating API routes, implementing endpoints, or adding server-side validation.
claude-codemarkdowntypescriptReadGrepGlob - stripe-patternsbybren-llc/safe-agentic-workflow
Stripe payment integration patterns. Use when implementing payment flows, handling webhooks, or working with subscriptions. Routes to existing patterns and provides evidence templa
claude-codemarkdowntypescriptReadGrepGlob - rls-patternsbybren-llc/safe-agentic-workflow
Row Level Security patterns for database operations. Use when writing Prisma/database code, creating API routes that access data, or implementing webhooks. Enforces withUserContext
claude-codebashtypescriptReadGrepGlob - frontend-patternsbybren-llc/safe-agentic-workflow
Frontend patterns for Next.js App Router, Clerk auth, shadcn/Radix UI, and PostHog analytics. Use when building UI components, creating pages, implementing auth flows, or adding an
claude-codetypescriptReadGrepGlob - security-auditbybren-llc/safe-agentic-workflow
RLS validation, security audits, OWASP compliance, and vulnerability scanning. Use when validating RLS policies, auditing API routes, or scanning for security issues.
claude-codebashmarkdowntypescriptReadBashGrep - testing-patternsbybren-llc/safe-agentic-workflow
Testing patterns for Jest and Playwright. Use when writing tests, setting up test fixtures, or validating RLS enforcement. Routes to existing test conventions and provides evidence
claude-codebashmarkdowntypescriptReadBashGrep - ulysses-protocolKastalien-Research/thoughtbox
Thoughtbox-first Ulysses workflow for surprise-gated debugging. Use this when debugging gets uncertain and you need explicit plan, outcome, and reflection discipline without relyin
claude-codetypescriptReadGlobGrep - theseus-protocolKastalien-Research/thoughtbox
Thoughtbox-first Theseus workflow for behavior-preserving refactors. Use this when structure changes but behavior must stay fixed and scope drift needs hard boundaries.
claude-codetypescriptReadGlobGrep - pr-reviewconfluentinc/mcp-confluent
Reviews pull requests for the Confluent MCP server. Use when reviewing PRs, doing self-review before sharing with the team, or when the user mentions "review PR", "help with PR", "
claude-codebashmarkdowntypescriptReadBashGrep - prd-v07-implementation-loopmattgierhart/PRD-driven-context-engineering
Execute implementation within EPICs following test-first development, continuous SoT updates, and code traceability during PRD v0.7 Build Execution. Triggers on requests to start b
claude-codemarkdowntypescriptReadWriteEdit - deep-linksstacklok/toolhive-studio
Deep links in ToolHive Studio. Use when implementing, debugging, or asking about deep link features (toolhive-gui:// protocol), adding new deep link intents, understanding the deep
claude-codebashtypescriptReadGrepGlob+3 files - implement-ag-playbookAgnosticUI/agnosticui
Implement a playbook from its PROMPT specification files. Supports both single-framework (PROMPT-REACT.md, etc.) and 3-framework (PROMPT-3-FRAMEWORKS.md) modes.
claude-codebashtypescriptReadGrepGlob - OpenAI Apps MCPcoco-research/coco
Build ChatGPT apps with MCP servers on Cloudflare Workers. Extend ChatGPT with custom tools and interactive widgets (HTML/JS UI). Use when: developing ChatGPT extensions, implemen
claude-codebashhtmljsontypescriptReadWriteEdit - release-migrationWaniWani-AI/sdk
Cut a @waniwani/sdk version bump that ships its own migration path so users can upgrade automatically. Use when bumping the SDK version, releasing a breaking change, editing the ch
claude-codebashtypescriptReadGlobGrep+1 files - translationsWaniWani-AI/sdk
Add or update translations for pages and components in the Waniwani app. Use when the user wants to add translations, create translation files, internationalize a page, make text t
claude-codebashtypescriptReadWriteEdit - knowledge-baseWaniWani-AI/sdk
Set up a knowledge base with search for an MCP project. Creates FAQ tool and ingestion script using the Waniwani KB API via @waniwani/sdk.
claude-codebashjsonmarkdowntypescriptReadWriteEdit - Workflow Runtime Debugnoclickapp/noclick
Debug workflow runtime behavior and test frontend features using the nc MCP bridge. Use when debugging workflow execution, testing UI components, inspecting DOM/state, writing fron
claude-codetypescriptReadBashGlob - scaffold-frontend-subpagebbvch-ai/aihub-core
Scaffold a detail wrapper with SelectButton tab navigation and nested tab subpages. Creates the tab bar, NavItem routing, StructuralColumn content, and overview tab following the [
claude-codetypescriptvueyamlReadWriteEdit - audit-frontendbbvch-ai/aihub-core
Run a comprehensive frontend code audit of the Nuxt 3 admin interface. Checks Pinia-Colada query/mutation patterns, TypeScript strictness, component architecture, SDK freshness, i1
claude-codebashtypescriptReadBashGrep - design-systembbvch-ai/aihub-core
Reference guide for the Swiss AI Hub design system covering colors (aihub-theme.ts surface scale), typography, spacing, component patterns, dark mode, layout (StructuralScreen/Colu
claude-codetypescriptvueReadGrepGlob - scaffold-composablebbvch-ai/aihub-core
Generate Pinia-Colada composables for a backend API resource. Creates query and mutation composables following the established defineQuery/defineMutation patterns with SDK integrat
claude-codetypescriptReadWriteBash - scaffold-event-displaybbvch-ai/aihub-core
Create a new event display component for the agent event timeline. Generates the Vue component with EventDisplayBase wrapper and registers it in the event component resolver (useEv
claude-codetypescriptvueReadWriteEdit - claude-apitranhieutt/software_development_departmentclaude-codebashpythontypescriptReadGlobGrep
- prisma-experttranhieutt/software_development_departmentclaude-codebashprismatypescriptReadGlobGrep
- backend-patternstranhieutt/software_development_departmentclaude-codetypescriptReadGlobGrep
- shadcntranhieutt/software_development_departmentclaude-codebashjsontypescriptReadGlobGrep+7 files
- frontend-patternstranhieutt/software_development_departmentclaude-codetypescriptReadGlobGrep
- angular-best-practicestranhieutt/software_development_departmentclaude-codetypescriptReadGlobGrep
- drizzle-orm-experttranhieutt/software_development_departmentclaude-codebashtypescriptReadGlobGrep
- nestjs-experttranhieutt/software_development_departmentclaude-codetypescriptReadGlobGrep
- radix-ui-design-systemtranhieutt/software_development_departmentclaude-codecsstypescriptReadGlobGrep
- senior-frontendtranhieutt/software_development_departmentclaude-codebashjavascripttypescriptReadGlobGrep
- frontend-ui-dark-tstranhieutt/software_development_departmentclaude-codecssjavascripttypescriptReadGlobGrep
- input-systembullish0x/GameStudio
Unified input system for ECS games supporting keyboard, mouse, touch, and gamepad with action mapping and input buffering
claude-codetypescriptReadGlobGrep - audio-systembullish0x/GameStudio
Audio system for games including sound effects, music, spatial audio, and audio management with Web Audio API
claude-codetypescriptReadGlobGrep - ai-systembullish0x/GameStudio
AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making
claude-codetypescriptReadGlobGrep - ecs-queriesbullish0x/GameStudio
Efficient entity queries in ECS including archetype-based queries, filtered queries, cached queries, and query optimization
claude-codetypescriptReadGlobGrep - ecs-performancebullish0x/GameStudio
Performance optimization for ECS including archetype optimization, memory pooling, cache-friendly data structures, and profiling techniques
claude-codetypescriptReadGlobGrep - ecs-component-patternsbullish0x/GameStudio
Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools
claude-codetypescriptReadGlobGrep - level-systembullish0x/GameStudio
Level and progression system including experience, leveling, skill trees, and stat progression
claude-codetypescriptReadGlobGrep - health-combat-systembullish0x/GameStudio
Health and combat system including damage, healing, armor, status effects, and combat mechanics
claude-codetypescriptReadGlobGrep - ecs-eventsbullish0x/GameStudio
Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication
claude-codetypescriptReadGlobGrep - ecs-architecturebullish0x/GameStudio
Design and implement Entity Component System architecture with TypeScript for game development
claude-codetypescriptReadGlobGrep - ecs-serializationbullish0x/GameStudio
Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization
claude-codetypescriptReadGlobGrep - ecs-system-patternsbullish0x/GameStudio
Common system patterns in ECS including update systems, reactive systems, interval systems, and system priorities
claude-codetypescriptReadGlobGrep - collision-systembullish0x/GameStudio
ECS collision detection system with spatial partitioning, broadphase/narrowphase, AABB, and sphere collision for mobile games
claude-codetypescriptReadGlobGrep - battery-optimizationbullish0x/GameStudio
Mobile battery optimization techniques including adaptive quality, power-efficient rendering, and background behavior
claude-codetypescriptReadGlobGrep - inventory-systembullish0x/GameStudio
Inventory system for games including item management, stacking, equipment, and inventory UI
claude-codetypescriptReadGlobGrep - camera-systembullish0x/GameStudio
Camera system for games including follow camera, orbit controls, shake effects, and cinematic cameras
claude-codetypescriptReadGlobGrep
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