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Agent skills that run typescript, that ask for Glob, in claude-code format

A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.

69,865 skills from 9,574 repositories, last read 11 September 2026.

Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.

  1. analytics-eventsmetabase/metabase

    Add product analytics events to track user interactions in the Metabase frontend

    claude-codetypescriptReadWriteEdit
  2. span-timeline-eventstriggerdotdev/trigger.dev

    Use when adding, modifying, or debugging OTel span timeline events in the trace view. Covers event structure, ClickHouse storage constraints, rendering in SpanTimeline component, a

    claude-codetypescriptReadWriteEdit
  3. trigger-dev-taskstriggerdotdev/trigger.dev

    Use this skill when writing, designing, or optimizing Trigger.dev background tasks and workflows. This includes creating reliable async tasks, implementing AI workflows, setting up

    claude-codetypescriptReadWriteEdit
  4. drizzletriggerdotdev/trigger.dev

    Use this skill when writing or modifying Drizzle ORM schemas, queries, or migrations in this repo — specifically the `@internal/dashboard-agent-db` package (the dashboard agent's c

    claude-codebashtypescriptReadWriteEdit
  5. creating-claude-hooksAgentWorkforce/relay

    Use when creating or publishing Claude Code hooks - covers executable format, event types, JSON I/O, exit codes, security requirements, and PRPM package structure

    claude-codebashjsonmarkdowntypescriptReadWriteEdit
  6. shadcn-uicodedogQBY/ReadAny

    Provides complete shadcn/ui component library patterns including installation, configuration, and implementation of accessible React components. Use when setting up shadcn/ui, inst

    claude-codebashcssjavascriptjsonReadWriteBash
  7. qa-automation-code-checknudgebee/nudgebee

    Pre-commit gate for Playwright automation code in app-e2e-tests. Checks the QA's changed spec/locator/helper files against seven mandatory parameters — testid/role-first locators w

    claude-codebashtypescriptBashReadWrite+3 files
  8. typescript-skillsllama-farm/llamafarm

    Shared TypeScript best practices for Designer and Electron subsystems.

    claude-codejsontypescriptReadGrepGlob+4 files
  9. react-skillsllama-farm/llamafarm

    React 18 patterns for LlamaFarm Designer. Covers components, hooks, TanStack Query, and testing.

    claude-codetypescriptReadGrepGlob+5 files
  10. designer-skillsllama-farm/llamafarm

    Designer subsystem patterns for LlamaFarm. Covers React 18, TanStack Query, TailwindCSS, and Radix UI.

    claude-codetypescriptReadGrepGlob+6 files
  11. electron-skillsllama-farm/llamafarm

    Electron patterns for LlamaFarm Desktop. Covers main/renderer processes, IPC, security, and packaging.

    claude-codetypescriptReadGrepGlob+7 files
  12. api-patternsbybren-llc/safe-agentic-workflow

    API route implementation patterns with RLS, Zod validation, and error handling. Use when creating API routes, implementing endpoints, or adding server-side validation.

    claude-codemarkdowntypescriptReadGrepGlob
  13. stripe-patternsbybren-llc/safe-agentic-workflow

    Stripe payment integration patterns. Use when implementing payment flows, handling webhooks, or working with subscriptions. Routes to existing patterns and provides evidence templa

    claude-codemarkdowntypescriptReadGrepGlob
  14. rls-patternsbybren-llc/safe-agentic-workflow

    Row Level Security patterns for database operations. Use when writing Prisma/database code, creating API routes that access data, or implementing webhooks. Enforces withUserContext

    claude-codebashtypescriptReadGrepGlob
  15. frontend-patternsbybren-llc/safe-agentic-workflow

    Frontend patterns for Next.js App Router, Clerk auth, shadcn/Radix UI, and PostHog analytics. Use when building UI components, creating pages, implementing auth flows, or adding an

    claude-codetypescriptReadGrepGlob
  16. security-auditbybren-llc/safe-agentic-workflow

    RLS validation, security audits, OWASP compliance, and vulnerability scanning. Use when validating RLS policies, auditing API routes, or scanning for security issues.

    claude-codebashmarkdowntypescriptReadBashGrep
  17. testing-patternsbybren-llc/safe-agentic-workflow

    Testing patterns for Jest and Playwright. Use when writing tests, setting up test fixtures, or validating RLS enforcement. Routes to existing test conventions and provides evidence

    claude-codebashmarkdowntypescriptReadBashGrep
  18. ulysses-protocolKastalien-Research/thoughtbox

    Thoughtbox-first Ulysses workflow for surprise-gated debugging. Use this when debugging gets uncertain and you need explicit plan, outcome, and reflection discipline without relyin

    claude-codetypescriptReadGlobGrep
  19. theseus-protocolKastalien-Research/thoughtbox

    Thoughtbox-first Theseus workflow for behavior-preserving refactors. Use this when structure changes but behavior must stay fixed and scope drift needs hard boundaries.

    claude-codetypescriptReadGlobGrep
  20. pr-reviewconfluentinc/mcp-confluent

    Reviews pull requests for the Confluent MCP server. Use when reviewing PRs, doing self-review before sharing with the team, or when the user mentions "review PR", "help with PR", "

    claude-codebashmarkdowntypescriptReadBashGrep
  21. prd-v07-implementation-loopmattgierhart/PRD-driven-context-engineering

    Execute implementation within EPICs following test-first development, continuous SoT updates, and code traceability during PRD v0.7 Build Execution. Triggers on requests to start b

    claude-codemarkdowntypescriptReadWriteEdit
  22. deep-linksstacklok/toolhive-studio

    Deep links in ToolHive Studio. Use when implementing, debugging, or asking about deep link features (toolhive-gui:// protocol), adding new deep link intents, understanding the deep

    claude-codebashtypescriptReadGrepGlob+3 files
  23. implement-ag-playbookAgnosticUI/agnosticui

    Implement a playbook from its PROMPT specification files. Supports both single-framework (PROMPT-REACT.md, etc.) and 3-framework (PROMPT-3-FRAMEWORKS.md) modes.

    claude-codebashtypescriptReadGrepGlob
  24. OpenAI Apps MCPcoco-research/coco

    Build ChatGPT apps with MCP servers on Cloudflare Workers. Extend ChatGPT with custom tools and interactive widgets (HTML/JS UI). Use when: developing ChatGPT extensions, implemen

    claude-codebashhtmljsontypescriptReadWriteEdit
  25. release-migrationWaniWani-AI/sdk

    Cut a @waniwani/sdk version bump that ships its own migration path so users can upgrade automatically. Use when bumping the SDK version, releasing a breaking change, editing the ch

    claude-codebashtypescriptReadGlobGrep+1 files
  26. translationsWaniWani-AI/sdk

    Add or update translations for pages and components in the Waniwani app. Use when the user wants to add translations, create translation files, internationalize a page, make text t

    claude-codebashtypescriptReadWriteEdit
  27. knowledge-baseWaniWani-AI/sdk

    Set up a knowledge base with search for an MCP project. Creates FAQ tool and ingestion script using the Waniwani KB API via @waniwani/sdk.

    claude-codebashjsonmarkdowntypescriptReadWriteEdit
  28. Workflow Runtime Debugnoclickapp/noclick

    Debug workflow runtime behavior and test frontend features using the nc MCP bridge. Use when debugging workflow execution, testing UI components, inspecting DOM/state, writing fron

    claude-codetypescriptReadBashGlob
  29. scaffold-frontend-subpagebbvch-ai/aihub-core

    Scaffold a detail wrapper with SelectButton tab navigation and nested tab subpages. Creates the tab bar, NavItem routing, StructuralColumn content, and overview tab following the [

    claude-codetypescriptvueyamlReadWriteEdit
  30. audit-frontendbbvch-ai/aihub-core

    Run a comprehensive frontend code audit of the Nuxt 3 admin interface. Checks Pinia-Colada query/mutation patterns, TypeScript strictness, component architecture, SDK freshness, i1

    claude-codebashtypescriptReadBashGrep
  31. design-systembbvch-ai/aihub-core

    Reference guide for the Swiss AI Hub design system covering colors (aihub-theme.ts surface scale), typography, spacing, component patterns, dark mode, layout (StructuralScreen/Colu

    claude-codetypescriptvueReadGrepGlob
  32. scaffold-composablebbvch-ai/aihub-core

    Generate Pinia-Colada composables for a backend API resource. Creates query and mutation composables following the established defineQuery/defineMutation patterns with SDK integrat

    claude-codetypescriptReadWriteBash
  33. scaffold-event-displaybbvch-ai/aihub-core

    Create a new event display component for the agent event timeline. Generates the Vue component with EventDisplayBase wrapper and registers it in the event component resolver (useEv

    claude-codetypescriptvueReadWriteEdit
  34. claude-apitranhieutt/software_development_department
    claude-codebashpythontypescriptReadGlobGrep
  35. prisma-experttranhieutt/software_development_department
    claude-codebashprismatypescriptReadGlobGrep
  36. backend-patternstranhieutt/software_development_department
    claude-codetypescriptReadGlobGrep
  37. shadcntranhieutt/software_development_department
    claude-codebashjsontypescriptReadGlobGrep+7 files
  38. frontend-patternstranhieutt/software_development_department
    claude-codetypescriptReadGlobGrep
  39. angular-best-practicestranhieutt/software_development_department
    claude-codetypescriptReadGlobGrep
  40. drizzle-orm-experttranhieutt/software_development_department
    claude-codebashtypescriptReadGlobGrep
  41. nestjs-experttranhieutt/software_development_department
    claude-codetypescriptReadGlobGrep
  42. radix-ui-design-systemtranhieutt/software_development_department
    claude-codecsstypescriptReadGlobGrep
  43. senior-frontendtranhieutt/software_development_department
    claude-codebashjavascripttypescriptReadGlobGrep
  44. frontend-ui-dark-tstranhieutt/software_development_department
    claude-codecssjavascripttypescriptReadGlobGrep
  45. input-systembullish0x/GameStudio

    Unified input system for ECS games supporting keyboard, mouse, touch, and gamepad with action mapping and input buffering

    claude-codetypescriptReadGlobGrep
  46. audio-systembullish0x/GameStudio

    Audio system for games including sound effects, music, spatial audio, and audio management with Web Audio API

    claude-codetypescriptReadGlobGrep
  47. ai-systembullish0x/GameStudio

    AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making

    claude-codetypescriptReadGlobGrep
  48. ecs-queriesbullish0x/GameStudio

    Efficient entity queries in ECS including archetype-based queries, filtered queries, cached queries, and query optimization

    claude-codetypescriptReadGlobGrep
  49. ecs-performancebullish0x/GameStudio

    Performance optimization for ECS including archetype optimization, memory pooling, cache-friendly data structures, and profiling techniques

    claude-codetypescriptReadGlobGrep
  50. ecs-component-patternsbullish0x/GameStudio

    Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools

    claude-codetypescriptReadGlobGrep
  51. level-systembullish0x/GameStudio

    Level and progression system including experience, leveling, skill trees, and stat progression

    claude-codetypescriptReadGlobGrep
  52. health-combat-systembullish0x/GameStudio

    Health and combat system including damage, healing, armor, status effects, and combat mechanics

    claude-codetypescriptReadGlobGrep
  53. ecs-eventsbullish0x/GameStudio

    Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication

    claude-codetypescriptReadGlobGrep
  54. ecs-architecturebullish0x/GameStudio

    Design and implement Entity Component System architecture with TypeScript for game development

    claude-codetypescriptReadGlobGrep
  55. ecs-serializationbullish0x/GameStudio

    Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization

    claude-codetypescriptReadGlobGrep
  56. ecs-system-patternsbullish0x/GameStudio

    Common system patterns in ECS including update systems, reactive systems, interval systems, and system priorities

    claude-codetypescriptReadGlobGrep
  57. collision-systembullish0x/GameStudio

    ECS collision detection system with spatial partitioning, broadphase/narrowphase, AABB, and sphere collision for mobile games

    claude-codetypescriptReadGlobGrep
  58. battery-optimizationbullish0x/GameStudio

    Mobile battery optimization techniques including adaptive quality, power-efficient rendering, and background behavior

    claude-codetypescriptReadGlobGrep
  59. inventory-systembullish0x/GameStudio

    Inventory system for games including item management, stacking, equipment, and inventory UI

    claude-codetypescriptReadGlobGrep
  60. camera-systembullish0x/GameStudio

    Camera system for games including follow camera, orbit controls, shake effects, and cinematic cameras

    claude-codetypescriptReadGlobGrep

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