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Agent skills that ask for Edit, in claude-code format

A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.

69,865 skills from 9,574 repositories, last read 11 September 2026.

Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.

  1. gongmunseochrisryugj/kordoc

    내용을 받아 한국 행정 공문서(기안문·시행문·보고서·계획서·통지·회의록) 표준 서식의 HWPX로 뽑아주는 오케스트레이터 스킬. 행정안전부 「행정업무운영편람」·시행규칙에 근거한 항목부호 8단계(1. 가. 1) 가) (1) (가) ① ㉮), 둘째 줄 내어쓰기 정렬, 공식 여백(위20·아래10·좌우20mm), 명조 15pt,

    claude-codebashReadWriteEdit
  2. bunqueue-devegeominotti/bunqueue

    Internal skill for contributing to bunqueue - architecture, testing, code conventions, and development workflow

    claude-codebashReadGrepGlob
  3. analytics-eventsmetabase/metabase

    Add product analytics events to track user interactions in the Metabase frontend

    claude-codetypescriptReadWriteEdit
  4. releasescreenpipe/screenpipe

    Release the screenpipe monorepo. Bumps versions, triggers GitHub Actions for app, CLI, MCP, and JS packages.

    claude-codebashBashReadEdit
  5. od-contributenexu-io/open-design

    One-click contribution flow for OpenDesign (nexu-io/open-design) — even for non-coders. Pick one of four cards (ship a Skill or Design System you made with OD; translate docs; fix

    claude-codebashBashReadWrite
  6. setup-mcp-servernesquikm/mcp-rubber-duck

    Add mcp-rubber-duck MCP server to an AI coding tool (Claude Desktop, Cursor, VS Code, Windsurf, etc.)

    claude-codebashReadWriteEdit
  7. iwsdk-ui-panelfacebook/immersive-web-sdk

    Create, place, preview, debug, and connect manifest-backed IWSDK UIKitML assets. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, or runtime element be

    claude-codebashjsontypescriptReadEditWrite
  8. drizzletriggerdotdev/trigger.dev

    Use this skill when writing or modifying Drizzle ORM schemas, queries, or migrations in this repo — specifically the `@internal/dashboard-agent-db` package (the dashboard agent's c

    claude-codebashtypescriptReadWriteEdit
  9. trigger-dev-taskstriggerdotdev/trigger.dev

    Use this skill when writing, designing, or optimizing Trigger.dev background tasks and workflows. This includes creating reliable async tasks, implementing AI workflows, setting up

    claude-codetypescriptReadWriteEdit
  10. span-timeline-eventstriggerdotdev/trigger.dev

    Use when adding, modifying, or debugging OTel span timeline events in the trace view. Covers event structure, ClickHouse storage constraints, rendering in SpanTimeline component, a

    claude-codetypescriptReadWriteEdit
  11. issue-to-pr-resolverhomeassistant-ai/ha-mcp

    Implement a GitHub issue end-to-end — create a worktree branch, implement the feature with tests, create a draft PR, then iteratively resolve all CI failures and review comments un

    claude-codebashBashReadEdit
  12. my-pr-checkerhomeassistant-ai/ha-mcp

    Manage your own GitHub pull requests — check CI status, inline review comments, PR-level comments, resolve review threads, fix issues, and iterate until all checks pass and threads

    claude-codebashBashReadEdit
  13. monomotionmonoes/monomind

    HTML-native animation system using GSAP — timeline-driven, API-controllable animations that run in the browser without video rendering or React. Covers timeline control, WebSocket/

    claude-codebashhtmljavascriptBashReadWrite+7 files
  14. agent-creatormysleekdesigns/crawlforge-mcp

    Creates new Claude Code agent configurations from user requirements. Translates task descriptions into precisely-tuned agent .md files with expert personas, system prompts, and opt

    claude-codemarkdownyamlReadWriteEdit
  15. add-java-code-snippets-in-docsJetBrains/koog

    Use when the user asks to add Java tabs/examples to mkdocs docs that already have Kotlin examples (files under docs/docs/**.md using === "Kotlin" / Knit INCLUDE+SUFFIX blocks). Han

    claude-codebashjavamarkdownReadEditWrite
  16. draft-releasegrafana/mcp-grafana

    Draft a new release. Bumps version, generates CHANGELOG.md from git history, and creates a PR.

    claude-codemarkdownBash(git *)Bash(gh *)Bash(date *)
  17. upgrade-modelmacro-inc/macro

    Upgrade an AI chat model (fast or good) across backend and frontend.

    claude-codebashrustBashReadWrite
  18. add-sdk-endpointmacro-inc/macro

    Wrap a new backend endpoint in the TypeScript SDK (packages/sdk), or record it as skipped. Use when `just coverage` fails, or after adding an endpoint to a Rust service.

    claude-codeBashReadEdit
  19. write-internal-docsbrowseros-ai/BrowserOS

    Write a doc into the private internal-docs repo as Markdown plus a rendered HTML sibling, tidy the repo's structure and index, and open a PR to browseros-ai/internal-docs.

    claude-codebashmarkdownBashReadWrite
  20. write-docsbrowseros-ai/BrowserOS

    Write BrowserOS feature documentation. Use when the user wants to create or update documentation for a BrowserOS feature. This skill explores the codebase to understand features an

    claude-codemdxReadGrepGlob
  21. changelog-writermaximhq/bifrost

    Write changelogs for Bifrost releases. Reads git history, bumps module versions following the core→framework→plugins→transport hierarchy, writes transports/changelog.md (enterprise

    claude-codebashmarkdownReadGrepGlob
  22. split-commit-into-stackmaximhq/bifrost

    Split one oversized commit or branch into a stack of independently reviewable Graphite (gt) PRs - deciding what genuinely separates, what is atomic and must stay whole, and proving

    claude-codebashReadGrepGlob
  23. stack-absorbmaximhq/bifrost

    Manually distribute working-tree changes (or a batch of edits already made on the current branch) across the correct branches of a Graphite (gt) stack, when gt absorb's blame-based

    claude-codebashReadGrepGlob
  24. harness-test-writermaximhq/bifrost

    Add regression test cases to the Bifrost provider harness (the Postman collection run via `make run-provider-harness-test`) based on a merged PR or a GitHub issue. Fetches the PR/i

    claude-codebashjavascriptReadGrepGlob
  25. api-validatormaximhq/bifrost

    Scan Bifrost HTTP controllers/handlers/integrations and validate OpenAPI API coverage, route methods/paths, parameters, request/response docs, and auth/security information. Use wh

    claude-codebashmarkdownyamlReadGrepGlob
  26. add-pricing-fieldmaximhq/bifrost

    Wire a new model-pricing field (a datasheet cost key like `cost_per_request`, `output_cost_per_video_per_second_720p`, etc.) end-to-end through Bifrost's pricing engine - Options s

    claude-codebashReadGrepGlob
  27. helm-updatemaximhq/bifrost

    Apply helm chart updates for Bifrost. Detects config.schema.json changes since the last helm release, applies user-requested changes, updates values.yaml / values.schema.json / _he

    claude-codebashgo-templatejsonmarkdownReadGrepGlob
  28. docs-writermaximhq/bifrost

    Write, update, and review Mintlify MDX documentation for Bifrost features. Explores the full codebase (UI, Go backend, config schema), validates config.json examples, places screen

    claude-codebashjsonmarkdownmdxReadGrepGlob
  29. investigate-issuemaximhq/bifrost

    Investigate a GitHub issue by fetching details, analyzing the codebase, researching documentation, and presenting an actionable implementation plan with test guidance. Use when ask

    claude-codebashgoReadGrepGlob
  30. resolve-pr-comments-stackmaximhq/bifrost

    Resolve unresolved PR review comments across an entire Graphite (gt) stack of many PRs, bottom-up, in one working directory. Use when asked to "go through this stack and resolve co

    claude-codebashReadGrepGlob
  31. prototypeDonchitos/Claude-Code-Game-Studios

    Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on gam

    claude-codeReadGlobGrep
  32. test-flakinessDonchitos/Claude-Code-Game-Studios

    Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix

    claude-codebashReadGlobGrep
  33. art-bibleDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems

    claude-codeReadGlobGrep
  34. vertical-sliceDonchitos/Claude-Code-Game-Studios

    Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, a

    claude-codeReadGlobGrep
  35. asset-specDonchitos/Claude-Code-Game-Studios

    Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifes

    claude-codemarkdownReadGlobGrep
  36. team-combatDonchitos/Claude-Code-Game-Studios

    Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a com

    claude-codeReadGlobGrep
  37. team-audioDonchitos/Claude-Code-Game-Studios

    Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

    claude-codeReadGlobGrep
  38. quick-designDonchitos/Claude-Code-Game-Studios

    Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too smal

    claude-codemarkdownReadGlobGrep
  39. map-systemsDonchitos/Claude-Code-Game-Studios

    Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

    claude-codeReadGlobGrep
  40. team-levelDonchitos/Claude-Code-Game-Studios

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    claude-codeReadGlobGrep
  41. story-doneDonchitos/Claude-Code-Game-Studios

    End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates sto

    claude-codemarkdownReadGlobGrep
  42. team-uiDonchitos/Claude-Code-Game-Studios

    Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and

    claude-codeReadGlobGrep
  43. design-reviewDonchitos/Claude-Code-Game-Studios

    Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to pro

    claude-codeReadGlobGrep
  44. reverse-documentDonchitos/Claude-Code-Game-Studios

    Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

    claude-codebashmarkdownReadGlobGrep
  45. consistency-checkDonchitos/Claude-Code-Game-Studios

    Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different v

    claude-codebashmarkdownReadGlobGrep
  46. team-narrativeDonchitos/Claude-Code-Game-Studios

    Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level d

    claude-codeReadGlobGrep
  47. architecture-decisionDonchitos/Claude-Code-Game-Studios

    Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice sho

    claude-codemarkdownReadGlobGrep
  48. setup-engineDonchitos/Claude-Code-Game-Studios

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond

    claude-codemarkdownReadGlobGrep
  49. regression-suiteDonchitos/Claude-Code-Game-Studios

    Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after impl

    claude-codemarkdownReadGlobGrep
  50. design-systemDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references depende

    claude-codemarkdownReadGlobGrep
  51. team-releaseDonchitos/Claude-Code-Game-Studios

    Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

    claude-codeReadGlobGrep
  52. sprint-planDonchitos/Claude-Code-Game-Studios

    Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design ba

    claude-codemarkdownyamlReadGlobGrep
  53. team-live-opsDonchitos/Claude-Code-Game-Studios

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-direct

    claude-codeReadGlobGrep
  54. team-polishDonchitos/Claude-Code-Game-Studios

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    claude-codeReadGlobGrep
  55. day-one-patchDonchitos/Claude-Code-Game-Studios

    Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediat

    claude-codemarkdownReadGlobGrep
  56. ux-designDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux

    claude-codemarkdownReadGlobGrep
  57. bug-triageDonchitos/Claude-Code-Game-Studios

    Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when t

    claude-codemarkdownReadGlobGrep
  58. hotfixDonchitos/Claude-Code-Game-Studios

    Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

    claude-codemarkdownReadGlobGrep
  59. releaserhinocap/raven-mcp

    Cut a raven-mcp release — preflight (npm auth, clean main), CHANGELOG, version bump, .mcpb rebuild, npm + MCP Registry publish, tag/push, and propagate to local instances. (applies

    claude-codebashBashReadEdit
  60. model-updateBenedictKing/ccx

    新增或更新 CCX 项目中的模型注册技能。适用于 Claude 与非 Claude 模型,覆盖能力表、路由白名单、基准映射、代码生成与验证。

    claude-codebashjsonBashReadWrite

Browse all 69,865 skills200 at a time, grouped by owner. The list above is the skills with the highest standing; this is every one of them.

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