Agent skills that ask for Edit, in claude-code format
A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.
69,865 skills from 9,574 repositories, last read 11 September 2026.
Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.
- gongmunseochrisryugj/kordoc
내용을 받아 한국 행정 공문서(기안문·시행문·보고서·계획서·통지·회의록) 표준 서식의 HWPX로 뽑아주는 오케스트레이터 스킬. 행정안전부 「행정업무운영편람」·시행규칙에 근거한 항목부호 8단계(1. 가. 1) 가) (1) (가) ① ㉮), 둘째 줄 내어쓰기 정렬, 공식 여백(위20·아래10·좌우20mm), 명조 15pt,
claude-codebashReadWriteEdit - bunqueue-devegeominotti/bunqueue
Internal skill for contributing to bunqueue - architecture, testing, code conventions, and development workflow
claude-codebashReadGrepGlob - analytics-eventsmetabase/metabase
Add product analytics events to track user interactions in the Metabase frontend
claude-codetypescriptReadWriteEdit - releasescreenpipe/screenpipe
Release the screenpipe monorepo. Bumps versions, triggers GitHub Actions for app, CLI, MCP, and JS packages.
claude-codebashBashReadEdit - od-contributenexu-io/open-design
One-click contribution flow for OpenDesign (nexu-io/open-design) — even for non-coders. Pick one of four cards (ship a Skill or Design System you made with OD; translate docs; fix
claude-codebashBashReadWrite - setup-mcp-servernesquikm/mcp-rubber-duck
Add mcp-rubber-duck MCP server to an AI coding tool (Claude Desktop, Cursor, VS Code, Windsurf, etc.)
claude-codebashReadWriteEdit - iwsdk-ui-panelfacebook/immersive-web-sdk
Create, place, preview, debug, and connect manifest-backed IWSDK UIKitML assets. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, or runtime element be
claude-codebashjsontypescriptReadEditWrite - drizzletriggerdotdev/trigger.dev
Use this skill when writing or modifying Drizzle ORM schemas, queries, or migrations in this repo — specifically the `@internal/dashboard-agent-db` package (the dashboard agent's c
claude-codebashtypescriptReadWriteEdit - trigger-dev-taskstriggerdotdev/trigger.dev
Use this skill when writing, designing, or optimizing Trigger.dev background tasks and workflows. This includes creating reliable async tasks, implementing AI workflows, setting up
claude-codetypescriptReadWriteEdit - span-timeline-eventstriggerdotdev/trigger.dev
Use when adding, modifying, or debugging OTel span timeline events in the trace view. Covers event structure, ClickHouse storage constraints, rendering in SpanTimeline component, a
claude-codetypescriptReadWriteEdit - issue-to-pr-resolverhomeassistant-ai/ha-mcp
Implement a GitHub issue end-to-end — create a worktree branch, implement the feature with tests, create a draft PR, then iteratively resolve all CI failures and review comments un
claude-codebashBashReadEdit - my-pr-checkerhomeassistant-ai/ha-mcp
Manage your own GitHub pull requests — check CI status, inline review comments, PR-level comments, resolve review threads, fix issues, and iterate until all checks pass and threads
claude-codebashBashReadEdit - monomotionmonoes/monomind
HTML-native animation system using GSAP — timeline-driven, API-controllable animations that run in the browser without video rendering or React. Covers timeline control, WebSocket/
claude-codebashhtmljavascriptBashReadWrite+7 files - agent-creatormysleekdesigns/crawlforge-mcp
Creates new Claude Code agent configurations from user requirements. Translates task descriptions into precisely-tuned agent .md files with expert personas, system prompts, and opt
claude-codemarkdownyamlReadWriteEdit - add-java-code-snippets-in-docsJetBrains/koog
Use when the user asks to add Java tabs/examples to mkdocs docs that already have Kotlin examples (files under docs/docs/**.md using === "Kotlin" / Knit INCLUDE+SUFFIX blocks). Han
claude-codebashjavamarkdownReadEditWrite - draft-releasegrafana/mcp-grafana
Draft a new release. Bumps version, generates CHANGELOG.md from git history, and creates a PR.
claude-codemarkdownBash(git *)Bash(gh *)Bash(date *) - upgrade-modelmacro-inc/macro
Upgrade an AI chat model (fast or good) across backend and frontend.
claude-codebashrustBashReadWrite - add-sdk-endpointmacro-inc/macro
Wrap a new backend endpoint in the TypeScript SDK (packages/sdk), or record it as skipped. Use when `just coverage` fails, or after adding an endpoint to a Rust service.
claude-codeBashReadEdit - write-internal-docsbrowseros-ai/BrowserOS
Write a doc into the private internal-docs repo as Markdown plus a rendered HTML sibling, tidy the repo's structure and index, and open a PR to browseros-ai/internal-docs.
claude-codebashmarkdownBashReadWrite - write-docsbrowseros-ai/BrowserOS
Write BrowserOS feature documentation. Use when the user wants to create or update documentation for a BrowserOS feature. This skill explores the codebase to understand features an
claude-codemdxReadGrepGlob - changelog-writermaximhq/bifrost
Write changelogs for Bifrost releases. Reads git history, bumps module versions following the core→framework→plugins→transport hierarchy, writes transports/changelog.md (enterprise
claude-codebashmarkdownReadGrepGlob - split-commit-into-stackmaximhq/bifrost
Split one oversized commit or branch into a stack of independently reviewable Graphite (gt) PRs - deciding what genuinely separates, what is atomic and must stay whole, and proving
claude-codebashReadGrepGlob - stack-absorbmaximhq/bifrost
Manually distribute working-tree changes (or a batch of edits already made on the current branch) across the correct branches of a Graphite (gt) stack, when gt absorb's blame-based
claude-codebashReadGrepGlob - harness-test-writermaximhq/bifrost
Add regression test cases to the Bifrost provider harness (the Postman collection run via `make run-provider-harness-test`) based on a merged PR or a GitHub issue. Fetches the PR/i
claude-codebashjavascriptReadGrepGlob - api-validatormaximhq/bifrost
Scan Bifrost HTTP controllers/handlers/integrations and validate OpenAPI API coverage, route methods/paths, parameters, request/response docs, and auth/security information. Use wh
claude-codebashmarkdownyamlReadGrepGlob - add-pricing-fieldmaximhq/bifrost
Wire a new model-pricing field (a datasheet cost key like `cost_per_request`, `output_cost_per_video_per_second_720p`, etc.) end-to-end through Bifrost's pricing engine - Options s
claude-codebashReadGrepGlob - helm-updatemaximhq/bifrost
Apply helm chart updates for Bifrost. Detects config.schema.json changes since the last helm release, applies user-requested changes, updates values.yaml / values.schema.json / _he
claude-codebashgo-templatejsonmarkdownReadGrepGlob - docs-writermaximhq/bifrost
Write, update, and review Mintlify MDX documentation for Bifrost features. Explores the full codebase (UI, Go backend, config schema), validates config.json examples, places screen
claude-codebashjsonmarkdownmdxReadGrepGlob - investigate-issuemaximhq/bifrost
Investigate a GitHub issue by fetching details, analyzing the codebase, researching documentation, and presenting an actionable implementation plan with test guidance. Use when ask
claude-codebashgoReadGrepGlob - resolve-pr-comments-stackmaximhq/bifrost
Resolve unresolved PR review comments across an entire Graphite (gt) stack of many PRs, bottom-up, in one working directory. Use when asked to "go through this stack and resolve co
claude-codebashReadGrepGlob - prototypeDonchitos/Claude-Code-Game-Studios
Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on gam
claude-codeReadGlobGrep - test-flakinessDonchitos/Claude-Code-Game-Studios
Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix
claude-codebashReadGlobGrep - art-bibleDonchitos/Claude-Code-Game-Studios
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems
claude-codeReadGlobGrep - vertical-sliceDonchitos/Claude-Code-Game-Studios
Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, a
claude-codeReadGlobGrep - asset-specDonchitos/Claude-Code-Game-Studios
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifes
claude-codemarkdownReadGlobGrep - team-combatDonchitos/Claude-Code-Game-Studios
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a com
claude-codeReadGlobGrep - team-audioDonchitos/Claude-Code-Game-Studios
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
claude-codeReadGlobGrep - quick-designDonchitos/Claude-Code-Game-Studios
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too smal
claude-codemarkdownReadGlobGrep - map-systemsDonchitos/Claude-Code-Game-Studios
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
claude-codeReadGlobGrep - team-levelDonchitos/Claude-Code-Game-Studios
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
claude-codeReadGlobGrep - story-doneDonchitos/Claude-Code-Game-Studios
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates sto
claude-codemarkdownReadGlobGrep - team-uiDonchitos/Claude-Code-Game-Studios
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and
claude-codeReadGlobGrep - design-reviewDonchitos/Claude-Code-Game-Studios
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to pro
claude-codeReadGlobGrep - reverse-documentDonchitos/Claude-Code-Game-Studios
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
claude-codebashmarkdownReadGlobGrep - consistency-checkDonchitos/Claude-Code-Game-Studios
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different v
claude-codebashmarkdownReadGlobGrep - team-narrativeDonchitos/Claude-Code-Game-Studios
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level d
claude-codeReadGlobGrep - architecture-decisionDonchitos/Claude-Code-Game-Studios
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice sho
claude-codemarkdownReadGlobGrep - setup-engineDonchitos/Claude-Code-Game-Studios
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond
claude-codemarkdownReadGlobGrep - regression-suiteDonchitos/Claude-Code-Game-Studios
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after impl
claude-codemarkdownReadGlobGrep - design-systemDonchitos/Claude-Code-Game-Studios
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references depende
claude-codemarkdownReadGlobGrep - team-releaseDonchitos/Claude-Code-Game-Studios
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
claude-codeReadGlobGrep - sprint-planDonchitos/Claude-Code-Game-Studios
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design ba
claude-codemarkdownyamlReadGlobGrep - team-live-opsDonchitos/Claude-Code-Game-Studios
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-direct
claude-codeReadGlobGrep - team-polishDonchitos/Claude-Code-Game-Studios
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
claude-codeReadGlobGrep - day-one-patchDonchitos/Claude-Code-Game-Studios
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediat
claude-codemarkdownReadGlobGrep - ux-designDonchitos/Claude-Code-Game-Studios
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux
claude-codemarkdownReadGlobGrep - bug-triageDonchitos/Claude-Code-Game-Studios
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when t
claude-codemarkdownReadGlobGrep - hotfixDonchitos/Claude-Code-Game-Studios
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
claude-codemarkdownReadGlobGrep - releaserhinocap/raven-mcp
Cut a raven-mcp release — preflight (npm auth, clean main), CHANGELOG, version bump, .mcpb rebuild, npm + MCP Registry publish, tag/push, and propagate to local instances. (applies
claude-codebashBashReadEdit - model-updateBenedictKing/ccx
新增或更新 CCX 项目中的模型注册技能。适用于 Claude 与非 Claude 模型,覆盖能力表、路由白名单、基准映射、代码生成与验证。
claude-codebashjsonBashReadWrite
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