BigHugger
GH Repository · CoplayDev

unity-mcp

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

stars
14,281
30-day movement
+14147/day
Related entries
63
Connections
3
dockermcp-serverC#videogamesunity3daillmai-integrationmcpanthropicgamedevcopilotclaudecursorgame-developmentmodel-context-protocolgeminiunityopenai

Unity MCP is an MCP server that bridges AI assistants to the Unity Editor, exposing tools for asset management, scene control, script editing, and task automation. It is written in C#, MIT-licensed, and ships Claude configuration files (claude-dir, claude-md) for setup.

Use it when you want an LLM assistant like Claude, Copilot, Cursor, or Gemini to operate directly inside Unity rather than only suggest code.

Use it to

  • Manage Unity assets via an AI assistant
  • Control and inspect scenes through MCP tools
  • Edit Unity scripts with LLM assistance
  • Automate repetitive editor tasks
  • Connect Claude, Cursor, or Copilot to Unity

For Unity game developers using AI coding assistants

Role
mcp-server
Language
C#
Licence
MIT
Forks
1,497
Open issues
46
Last push
2026-09-05
Latest release
v4.0.0 · 2025-09-26
Skills shipped
3
topicsmcpunitygame-developmentllmai-integrationautomation