GH Repository · CoplayDev
unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
- stars
- 14,281
- 30-day movement
- +14147/day
- Related entries
- 63
- Connections
- 3
dockermcp-serverC#videogamesunity3daillmai-integrationmcpanthropicgamedevcopilotclaudecursorgame-developmentmodel-context-protocolgeminiunityopenai
Unity MCP is an MCP server that bridges AI assistants to the Unity Editor, exposing tools for asset management, scene control, script editing, and task automation. It is written in C#, MIT-licensed, and ships Claude configuration files (claude-dir, claude-md) for setup.
Use it when you want an LLM assistant like Claude, Copilot, Cursor, or Gemini to operate directly inside Unity rather than only suggest code.
Use it to
- Manage Unity assets via an AI assistant
- Control and inspect scenes through MCP tools
- Edit Unity scripts with LLM assistance
- Automate repetitive editor tasks
- Connect Claude, Cursor, or Copilot to Unity
For Unity game developers using AI coding assistants
- Role
- mcp-server
- Language
- C#
- Licence
- MIT
- Forks
- 1,497
- Open issues
- 46
- Last push
- 2026-09-05
- Latest release
- v4.0.0 · 2025-09-26
- Skills shipped
- 3
topicsmcpunitygame-developmentllmai-integrationautomation