sk Skill · CK42BB
procedural-landscapes
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky rendering; and instanced vegetation scattering. Use when building terrain generators, open-world…
Open on skills.sh ↗read 2026-09-15
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