blender-motion-state-inspection
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
- installs 8w
- 1,888
- 30-day movement
- starts with the next reading
- Related entries
- 2
- Connections
- 6
An agent skill that guides structured inspection of Blender characters, rigs, poses, and animations by extracting scene state (armatures, bones, transforms, contacts) rather than judging from screenshots. It defines a workflow, report shape, thresholds, and anti-patterns for diagnosing issues like twisted poses, foot sliding, and model-vs-motion misalignment.
Screenshots hide axis conventions, bone names, scale, and local transforms, so this skill gives the agent a factual, state-based way to diagnose animation problems.
Use it to
- Diagnose foot sliding in a retargeted walk cycle
- Check whether an imported character faces the wrong travel direction
- Inventory a Blender scene's meshes, armatures, and parent relationships
- Verify ground contact and penetration against practical thresholds
- Compare a model's pose against motion data for alignment
For Developers and animators debugging Blender characters and retargeted animations
- Host repository
- affaan-m/ECC
- Installs, lifetime
- 3,100
- Installs, 8 weeks
- 1,888
- Allowed tools
- Read, Write, Edit, Bash, Grep, Glob
- Host stars
- 259k
- Host language
- JavaScript