sk Skill · bgauryy
octocode-mannequin
Use when posing, animating, or explaining a 3D human skeleton/manikin: anatomical joints, ROM clamps, walk/run/dance/backflip sequences, Three.js viewer, or agent-driven WebMCP figure control (reach/look_at). Phrases like pose the manikin, skeleton scheme, animate a walk cycle. Not for general 3D scenes, physics/ragdoll, IK foot-locking, or mocap import.
Open on skills.sh ↗read 2026-09-17
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TypeScript
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- bgauryy/octocode
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- TypeScript