sk Skill · bgrenat
godot-genre-horror
Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games.…
Open on skills.sh ↗read 2026-09-17
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- bgrenat/godot-game-dev-studio
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- GDScript