sk Skill · bgrenat
godot-genre-platformer
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger…
Open on skills.sh ↗read 2026-09-17
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gdscriptGDScript
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- bgrenat/godot-game-dev-studio
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- GDScript