BigHugger
sk Skill · bgrenat

godot-genre-platformer

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger…

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Host repository
bgrenat/godot-game-dev-studio
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14
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GDScript