BigHugger
sk Skill · db-lyon

ue-mcp-niagara

Use when authoring Niagara VFX systems via ue-mcp — creating systems and emitters, adding renderers, setting module inputs and static switches, building HLSL modules, and batching operations. Pulls in any time the user asks for a particle system, VFX, Niagara emitter, or motion matching cost visualization.

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C++
Host repository
db-lyon/ue-mcp
Host stars
340
Host language
C++