sk Skill · echoo19
hearth-build
Structure a Hearth game's world — scenes, entities, components, tilemaps and autotiling (surfaces must connect), collider/sprite alignment, prefabs, animation state machines, and input bindings. Use when creating or arranging what exists in a Hearth game (levels, objects, hierarchies); behavior scripts are hearth-code, asset sourcing is hearth-art.
Open on skills.sh ↗read 2026-09-17
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- echoo19/hearth
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- TypeScript