sk Skill · echoo19
hearth-design
Shape a complete Hearth game, not just working mechanics — scoping to session length (the verbs × levels × enemies budget), the teach → develop → escalate → climax → end arc, real endings (a win state, not just game-over), one-element-at-a-time difficulty ramps, scenes-as-levels pacing with gated progress and ctx.save, replay hooks, and the complete-game checklist. Use when planning a new game, deciding scope,…
Open on skills.sh ↗read 2026-09-18
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