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sk Skill · echoo19

hearth-feel

Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar to clear before calling a game done. Use after the mechanics work, when polishing feel or judging…

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Host repository
echoo19/hearth
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63
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TypeScript