motion-doctrine
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on…
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motion-doctrine is a gateway skill (SKILL.md) that a coding agent loads before composing HyperFrames animations or videos. It defines high-level motion rules — the vector law, the current, carriers, causal motion, the Seam Gate build gate, the ban on idle wobble, stillness-before-climax, and timing/transition vocabulary — and routes to lower-level technique skills like cut-the-curve, oversized-cursor, and seam-craft.
You load it first so multi-scene videos read as one continuous camera move rather than independently animated slides, with its rules superseding generic motion guidance.
Use it to
- Load the doctrine before authoring any HyperFrames animation or video
- Write a vector ledger (ledger.json) and stamp master seams with scripts/seam-stamp.mjs
- Run the Seam Gate verifier so every seam numerically passes before it counts as done
- Replace idle wobble with performing motion and schedule stillness before climaxes
- Route to technique skills (cut-the-curve, oversized-cursor, seam-craft) for implementation
For Developers authoring HyperFrames animations and multi-scene videos with AI agents
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