BigHugger
sk Skill · plausibleventures

art

Make procedural isometric art that reads as designed rather than as programmer output — buildings, trees, towers, terrain shading, palettes, day and night. Use when drawing a building, sprite, tree, tower or any object in an isometric game, when the art looks flat, gray, muddy, toy-like or like placeholder blocks, when choosing colors or a palette, when adding a day/night cycle, or when the frame time climbs at dusk.

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30-day movement
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typescriptTypeScript
Host repository
plausibleventures/lattice
Host stars
39
Host language
TypeScript