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sk Skill · plausibleventures

starting

The wiring order for a Lattice game — canvas, surface, camera, palette, light, depth sorter, loop and input — and the shape a first build should take so it does not come out a diorama. Use when starting an isometric game, setting up a Lattice project, writing the boot or main.ts, adding a game loop to a canvas, choosing a map size or an opening camera, when the world looks small or sits in the middle of an empty…

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plausibleventures/lattice
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