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sk Skill · ukanwat

procedural-gen

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.

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pythonShelldisciplines
Host repository
ukanwat/aaabench
Category
disciplines
Compatible with
Engine-agnostic (algorithms). Snippets in Python/GDScript-like pseudocode, uses a noise library (FastNoiseLite, opensimplex, Unity.Mathematics.noise).
Licence
Apache-2.0
Host stars
385
Host language
Shell