sk Skill · ukanwat
procedural-gen
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Open on skills.sh ↗read 2026-09-15
- installs 8w
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- Related entries
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- Connections
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pythonShelldisciplines
- Host repository
- ukanwat/aaabench
- Category
- disciplines
- Compatible with
- Engine-agnostic (algorithms). Snippets in Python/GDScript-like pseudocode, uses a noise library (FastNoiseLite, opensimplex, Unity.Mathematics.noise).
- Licence
- Apache-2.0
- Host stars
- 385
- Host language
- Shell