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Agent skills that ask for Task, in claude-code format

A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.

69,865 skills from 9,574 repositories, last read 11 September 2026.

Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.

  1. bat-story-evalhomeassistant-ai/ha-mcp

    Compare MCP tool behavior between target and baseline versions using pre-built and custom stories with diff-based triage.

    claude-codebashpythonyamlBashReadWrite
  2. qcmacro-inc/macro

    Quality gate. 5 parallel agents review changes. All must pass.

    claude-codebashTaskBashRead
  3. write-docsbrowseros-ai/BrowserOS

    Write BrowserOS feature documentation. Use when the user wants to create or update documentation for a BrowserOS feature. This skill explores the codebase to understand features an

    claude-codemdxReadGrepGlob
  4. harness-test-writermaximhq/bifrost

    Add regression test cases to the Bifrost provider harness (the Postman collection run via `make run-provider-harness-test`) based on a merged PR or a GitHub issue. Fetches the PR/i

    claude-codebashjavascriptReadGrepGlob
  5. changelog-writermaximhq/bifrost

    Write changelogs for Bifrost releases. Reads git history, bumps module versions following the core→framework→plugins→transport hierarchy, writes transports/changelog.md (enterprise

    claude-codebashmarkdownReadGrepGlob
  6. api-validatormaximhq/bifrost

    Scan Bifrost HTTP controllers/handlers/integrations and validate OpenAPI API coverage, route methods/paths, parameters, request/response docs, and auth/security information. Use wh

    claude-codebashmarkdownyamlReadGrepGlob
  7. release-checklistmaximhq/bifrost

    Pre-release safety audit for the Bifrost repo. Scans database migrations changed in a release for high-scale deadlock / lock-contention risks and for work that blocks application b

    claude-codebashReadGrepGlob
  8. investigate-issuemaximhq/bifrost

    Investigate a GitHub issue by fetching details, analyzing the codebase, researching documentation, and presenting an actionable implementation plan with test guidance. Use when ask

    claude-codebashgoReadGrepGlob
  9. docs-writermaximhq/bifrost

    Write, update, and review Mintlify MDX documentation for Bifrost features. Explores the full codebase (UI, Go backend, config schema), validates config.json examples, places screen

    claude-codebashjsonmarkdownmdxReadGrepGlob
  10. milestone-reviewDonchitos/Claude-Code-Game-Studios

    Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or w

    claude-codemarkdownReadGlobGrep
  11. story-readinessDonchitos/Claude-Code-Game-Studios

    Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Pro

    claude-codeReadGlobGrep
  12. team-polishDonchitos/Claude-Code-Game-Studios

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    claude-codeReadGlobGrep
  13. localizeDonchitos/Claude-Code-Game-Studios

    Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, man

    claude-codemarkdownReadGlobGrep
  14. design-systemDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references depende

    claude-codemarkdownReadGlobGrep
  15. design-reviewDonchitos/Claude-Code-Game-Studios

    Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to pro

    claude-codeReadGlobGrep
  16. architecture-decisionDonchitos/Claude-Code-Game-Studios

    Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice sho

    claude-codemarkdownReadGlobGrep
  17. create-epicsDonchitos/Claude-Code-Game-Studios

    Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into st

    claude-codemarkdownReadGlobGrep
  18. team-combatDonchitos/Claude-Code-Game-Studios

    Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a com

    claude-codeReadGlobGrep
  19. team-uiDonchitos/Claude-Code-Game-Studios

    Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and

    claude-codeReadGlobGrep
  20. gate-checkDonchitos/Claude-Code-Game-Studios

    Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to m

    claude-codebashReadGlobGrep
  21. vertical-sliceDonchitos/Claude-Code-Game-Studios

    Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, a

    claude-codeReadGlobGrep
  22. day-one-patchDonchitos/Claude-Code-Game-Studios

    Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediat

    claude-codemarkdownReadGlobGrep
  23. create-control-manifestDonchitos/Claude-Code-Game-Studios

    After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Acce

    claude-codemarkdownReadGlobGrep
  24. team-releaseDonchitos/Claude-Code-Game-Studios

    Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

    claude-codeReadGlobGrep
  25. art-bibleDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems

    claude-codeReadGlobGrep
  26. story-doneDonchitos/Claude-Code-Game-Studios

    End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates sto

    claude-codemarkdownReadGlobGrep
  27. map-systemsDonchitos/Claude-Code-Game-Studios

    Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

    claude-codeReadGlobGrep
  28. team-live-opsDonchitos/Claude-Code-Game-Studios

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-direct

    claude-codeReadGlobGrep
  29. team-levelDonchitos/Claude-Code-Game-Studios

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    claude-codeReadGlobGrep
  30. hotfixDonchitos/Claude-Code-Game-Studios

    Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

    claude-codemarkdownReadGlobGrep
  31. architecture-reviewDonchitos/Claude-Code-Game-Studios

    Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies covera

    claude-codemarkdownReadGlobGrep
  32. sprint-planDonchitos/Claude-Code-Game-Studios

    Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design ba

    claude-codemarkdownyamlReadGlobGrep
  33. team-qaDonchitos/Claude-Code-Game-Studios

    Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package

    claude-codemarkdownReadGlobGrep
  34. code-reviewDonchitos/Claude-Code-Game-Studios

    Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, tes

    claude-codeReadGlobGrep
  35. ux-designDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux

    claude-codemarkdownReadGlobGrep
  36. security-auditDonchitos/Claude-Code-Game-Studios

    Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with

    claude-codemarkdownReadGlobGrep
  37. dev-storyDonchitos/Claude-Code-Game-Studios

    Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engin

    claude-codeReadGlobGrep
  38. playtest-reportDonchitos/Claude-Code-Game-Studios

    Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

    claude-codemarkdownReadGlobGrep
  39. setup-engineDonchitos/Claude-Code-Game-Studios

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond

    claude-codemarkdownReadGlobGrep
  40. team-audioDonchitos/Claude-Code-Game-Studios

    Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

    claude-codeReadGlobGrep
  41. asset-specDonchitos/Claude-Code-Game-Studios

    Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifes

    claude-codemarkdownReadGlobGrep
  42. create-architectureDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce

    claude-codemarkdownReadGlobGrep
  43. create-storiesDonchitos/Claude-Code-Game-Studios

    Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, accept

    claude-codemarkdownReadGlobGrep
  44. brainstormDonchitos/Claude-Code-Game-Studios

    Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured crea

    claude-codeReadGlobGrep
  45. team-narrativeDonchitos/Claude-Code-Game-Studios

    Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level d

    claude-codeReadGlobGrep
  46. prototypeDonchitos/Claude-Code-Game-Studios

    Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on gam

    claude-codeReadGlobGrep
  47. review-all-gddsDonchitos/Claude-Code-Game-Studios

    Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formu

    claude-codeReadGlobGrep
  48. propagate-design-changeDonchitos/Claude-Code-Game-Studios

    When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the

    claude-codebashmarkdownReadGlobGrep
  49. hotfixnudgebee/nudgebee

    Create a hotfix PR directly to prod with backmerge instructions

    claude-codebashBashReadGlob
  50. review-prnudgebee/nudgebee

    Review a pull request in an isolated worktree, post comments on the PR, and clean up

    claude-codebashBashReadGlob+1 files
  51. pr-commentsnudgebee/nudgebee

    Fetch PR review comments, display them, and optionally fix code issues raised by reviewers

    claude-codebashBashReadEdit
  52. shipnudgebee/nudgebee

    Intent-anchored ship pipeline — capture intent, then run challenge → validate → verify → code-review → docs-gap → create-pr, then watch CI and triage review comments, as gated stag

    claude-codebashBashReadGlob+4 files
  53. create-prnudgebee/nudgebee

    Create a pull request with proper formatting, validation, and conventions for this monorepo

    claude-codebashmarkdownBashReadEdit+1 files
  54. my-ticketsnudgebee/nudgebee

    Show my pending sprint tickets and help knock them off one by one

    claude-codebashBashReadGlob
  55. test-prnudgebee/nudgebee

    Investigate a pull request end-to-end — predict how it could be wrong, run it for real, falsify those predictions with evidence, and report by severity

    claude-codebashBashReadEdit
  56. judgenudgebee/nudgebee

    Pre-commit cross-check — spawn an isolated, fresh-context critic to review the working diff for correctness, grounded in a real build/test run. The fast per-commit gate that feeds

    claude-codeTaskAgentBash
  57. skill-upgraderparcadei/Continuous-Claude-v3

    Upgrade any skill to v5 Hybrid format using decision theory + modal logic

    claude-codebashmarkdownyamlBashReadWrite
  58. fixparcadei/Continuous-Claude-v3

    Meta-skill workflow orchestrator for bug investigation and resolution. Routes to debug, implement, test, and commit based on scope.

    claude-codebashmarkdownyamlBashReadGrep
  59. research-externalparcadei/Continuous-Claude-v3

    External research workflow for docs, web, APIs - NOT codebase exploration

    claude-codebashmarkdownyamlBashReadWrite
  60. tdd-migrateparcadei/Continuous-Claude-v3

    TDD workflow for migrations - orchestrate agents, zero main context growth

    claude-codebashyamlTaskTodoWriteWrite

Browse all 69,865 skills200 at a time, grouped by owner. The list above is the skills with the highest standing; this is every one of them.

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