Agent skills that ask for Task
A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.
69,865 skills from 9,574 repositories, last read 11 September 2026.
Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.
- gan-style-harnessaffaan-m/ECC
GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously. Based on Anthropic's March 2026 harness design paper. Use when a feature should
pluginbashmarkdownReadWriteEdit - qabrowser-use/browser-use
QA-test a website or web app and return a 1-5 quality score (5 = flawless, 1 = broken) with evidence. Use when the user wants to test, QA, evaluate, score, or "check how good" a si
otherbashBashReadTask - releasenexus-substrate/nexus-agents
Execute a release following project standards. Use when publishing a new version, creating release tags, or deploying. Triggers on "release", "publish", "version bump", "create rel
pluginbashReadEditWrite+1 files - system-reviewnexus-substrate/nexus-agents
Run a system review to check project health. Use when issues drop below 5, an EPIC closes, or 7+ days since last review. Triggers on "system review", "project health", "review syst
pluginbashReadEditWrite - research-and-votenexus-substrate/nexus-agents
Research a topic using multiple sources and conduct multi-agent voting. Use when making architectural decisions, choosing dependencies, or designing APIs. Triggers on "research", "
pluginmarkdownReadGrepGlob+2 files - e2e-validationnexus-substrate/nexus-agents
Periodically exercise ALL nexus-agents feature families end-to-end against a real task — research → synthesize → vote → plan → dev-pipeline → graph workflow → memory → audit — capt
pluginReadEditWrite - ui-ux-designnexus-substrate/nexus-agents
Generate design systems and implement UX/UI for software products using Astro, Svelte, Tailwind CSS, Material Design 3, and OKLCH color system. Covers style selection, color palett
pluginbashcssjavascriptmarkdownReadGrepGlob - requirements-gatheringnexus-substrate/nexus-agents
Extract structured requirements from vague user requests. Decompose ideas into user stories with acceptance criteria, map to available capabilities, and identify gaps. Triggers on
pluginmarkdownReadGrepGlob - bug-fixnexus-substrate/nexus-agents
Fix a bug following project standards. Use when fixing defects, debugging issues, or resolving reported problems. Triggers on "fix bug", "debug", "fix issue", "resolve bug".
pluginbashReadEditWrite+1 files - documentation-managementnexus-substrate/nexus-agents
Operating manual for documentation work in nexus-agents. Use when updating docs, adding new docs, changing doc pipeline, or troubleshooting doc issues. Triggers on "update docs", "
pluginbashmarkdownReadEditWrite+4 files - dogfooding-issuesnexus-substrate/nexus-agents
Process open GitHub issues using the self-development protocol. Implements features from research registry with proper voting and testing. Use when working on open issues, implemen
pluginbashReadEditWrite+3 files - hotfixnexus-substrate/nexus-agents
Apply a hotfix for critical production issues. Use for security vulnerabilities or bugs that prevent core functionality. Triggers on "hotfix", "emergency fix", "critical fix", "pro
pluginbashReadEditWrite - infrastructure-managementnexus-substrate/nexus-agents
Manage physical server infrastructure, bare metal systems, and OOB management. Handles iDRAC/iLO/IPMI access, SSH connectivity checks, boot time estimation, and hardware health mon
pluginbashReadEditWrite - dev-pipelinenexus-substrate/nexus-agents
Multi-agent development pipeline (Orchestrator + workers + consensus vote). Use when the user asks to "build a feature", "fix a bug with the pipeline", or "run the dev pipeline". T
pluginjsonReadWriteEdit - implement-featurenexus-substrate/nexus-agents
Implement a new feature following project standards. Use when adding functionality, creating new modules, or extending capabilities. Triggers on "implement", "add feature", "create
pluginbashtypescriptReadEditWrite+2 files - codex-delegatornexus-substrate/nexus-agents
Delegate code generation tasks to Codex CLI for optimal performance. Use when implementing features, generating tests, refactoring code, or making bulk code changes. Triggers on "d
pluginbashyamlBashReadGlob+2 files - brainstormingavelikiy/great_cto
Structured idea generation + multi-LLM debate for the product-owner stage. Diverge (generate genuinely different bets), debate (a 4-persona panel on 4 models argues over 2 rounds),
pluginReadWriteTask - bat-story-evalhomeassistant-ai/ha-mcp
Compare MCP tool behavior between target and baseline versions using pre-built and custom stories with diff-based triage.
claude-codebashpythonyamlBashReadWrite - gan-style-harnesssifxprime/kodelyth-ecc
GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously. Based on Anthropic's March 2026 harness design paper.
otherbashmarkdownReadWriteEdit - qcmacro-inc/macro
Quality gate. 5 parallel agents review changes. All must pass.
claude-codebashTaskBashRead - write-docsbrowseros-ai/BrowserOS
Write BrowserOS feature documentation. Use when the user wants to create or update documentation for a BrowserOS feature. This skill explores the codebase to understand features an
claude-codemdxReadGrepGlob - docs-writermaximhq/bifrost
Write, update, and review Mintlify MDX documentation for Bifrost features. Explores the full codebase (UI, Go backend, config schema), validates config.json examples, places screen
claude-codebashjsonmarkdownmdxReadGrepGlob - changelog-writermaximhq/bifrost
Write changelogs for Bifrost releases. Reads git history, bumps module versions following the core→framework→plugins→transport hierarchy, writes transports/changelog.md (enterprise
claude-codebashmarkdownReadGrepGlob - harness-test-writermaximhq/bifrost
Add regression test cases to the Bifrost provider harness (the Postman collection run via `make run-provider-harness-test`) based on a merged PR or a GitHub issue. Fetches the PR/i
claude-codebashjavascriptReadGrepGlob - api-validatormaximhq/bifrost
Scan Bifrost HTTP controllers/handlers/integrations and validate OpenAPI API coverage, route methods/paths, parameters, request/response docs, and auth/security information. Use wh
claude-codebashmarkdownyamlReadGrepGlob - investigate-issuemaximhq/bifrost
Investigate a GitHub issue by fetching details, analyzing the codebase, researching documentation, and presenting an actionable implementation plan with test guidance. Use when ask
claude-codebashgoReadGrepGlob - release-checklistmaximhq/bifrost
Pre-release safety audit for the Bifrost repo. Scans database migrations changed in a release for high-scale deadlock / lock-contention risks and for work that blocks application b
claude-codebashReadGrepGlob - gate-checkDonchitos/Claude-Code-Game-Studios
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to m
claude-codebashReadGlobGrep - localizeDonchitos/Claude-Code-Game-Studios
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, man
claude-codemarkdownReadGlobGrep - vertical-sliceDonchitos/Claude-Code-Game-Studios
Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, a
claude-codeReadGlobGrep - team-live-opsDonchitos/Claude-Code-Game-Studios
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-direct
claude-codeReadGlobGrep - setup-engineDonchitos/Claude-Code-Game-Studios
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond
claude-codemarkdownReadGlobGrep - team-combatDonchitos/Claude-Code-Game-Studios
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a com
claude-codeReadGlobGrep - ux-designDonchitos/Claude-Code-Game-Studios
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux
claude-codemarkdownReadGlobGrep - architecture-decisionDonchitos/Claude-Code-Game-Studios
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice sho
claude-codemarkdownReadGlobGrep - security-auditDonchitos/Claude-Code-Game-Studios
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with
claude-codemarkdownReadGlobGrep - design-systemDonchitos/Claude-Code-Game-Studios
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references depende
claude-codemarkdownReadGlobGrep - team-releaseDonchitos/Claude-Code-Game-Studios
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
claude-codeReadGlobGrep - story-doneDonchitos/Claude-Code-Game-Studios
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates sto
claude-codemarkdownReadGlobGrep - create-architectureDonchitos/Claude-Code-Game-Studios
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce
claude-codemarkdownReadGlobGrep - team-uiDonchitos/Claude-Code-Game-Studios
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and
claude-codeReadGlobGrep - code-reviewDonchitos/Claude-Code-Game-Studios
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, tes
claude-codeReadGlobGrep - team-levelDonchitos/Claude-Code-Game-Studios
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
claude-codeReadGlobGrep - propagate-design-changeDonchitos/Claude-Code-Game-Studios
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the
claude-codebashmarkdownReadGlobGrep - team-polishDonchitos/Claude-Code-Game-Studios
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
claude-codeReadGlobGrep - create-epicsDonchitos/Claude-Code-Game-Studios
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into st
claude-codemarkdownReadGlobGrep - team-audioDonchitos/Claude-Code-Game-Studios
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
claude-codeReadGlobGrep - architecture-reviewDonchitos/Claude-Code-Game-Studios
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies covera
claude-codemarkdownReadGlobGrep - design-reviewDonchitos/Claude-Code-Game-Studios
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to pro
claude-codeReadGlobGrep - create-control-manifestDonchitos/Claude-Code-Game-Studios
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Acce
claude-codemarkdownReadGlobGrep - team-qaDonchitos/Claude-Code-Game-Studios
Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package
claude-codemarkdownReadGlobGrep - sprint-planDonchitos/Claude-Code-Game-Studios
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design ba
claude-codemarkdownyamlReadGlobGrep - brainstormDonchitos/Claude-Code-Game-Studios
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured crea
claude-codeReadGlobGrep - milestone-reviewDonchitos/Claude-Code-Game-Studios
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or w
claude-codemarkdownReadGlobGrep - dev-storyDonchitos/Claude-Code-Game-Studios
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engin
claude-codeReadGlobGrep - story-readinessDonchitos/Claude-Code-Game-Studios
Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Pro
claude-codeReadGlobGrep - map-systemsDonchitos/Claude-Code-Game-Studios
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
claude-codeReadGlobGrep - hotfixDonchitos/Claude-Code-Game-Studios
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
claude-codemarkdownReadGlobGrep - asset-specDonchitos/Claude-Code-Game-Studios
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifes
claude-codemarkdownReadGlobGrep - playtest-reportDonchitos/Claude-Code-Game-Studios
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
claude-codemarkdownReadGlobGrep
Browse all 69,865 skills →200 at a time, grouped by owner. The list above is the skills with the highest standing; this is every one of them.
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