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Agent skills that ask for Task

A skill is a Markdown file that tells a coding agent how to do one job. We parse every one we can find — the frontmatter, the outline, the languages in its code blocks — so you can look for the one that fits instead of reading through a repository to find out.

69,865 skills from 9,574 repositories, last read 11 September 2026.

Skills declare what they need inconsistently: 58.8% name the languages they run, 11.2% list the tools they ask for, and 4.6% give themselves a category. Filtering narrows to the ones that said so, never to the ones that are.

  1. gan-style-harnessaffaan-m/ECC

    GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously. Based on Anthropic's March 2026 harness design paper. Use when a feature should

    pluginbashmarkdownReadWriteEdit
  2. qabrowser-use/browser-use

    QA-test a website or web app and return a 1-5 quality score (5 = flawless, 1 = broken) with evidence. Use when the user wants to test, QA, evaluate, score, or "check how good" a si

    otherbashBashReadTask
  3. releasenexus-substrate/nexus-agents

    Execute a release following project standards. Use when publishing a new version, creating release tags, or deploying. Triggers on "release", "publish", "version bump", "create rel

    pluginbashReadEditWrite+1 files
  4. system-reviewnexus-substrate/nexus-agents

    Run a system review to check project health. Use when issues drop below 5, an EPIC closes, or 7+ days since last review. Triggers on "system review", "project health", "review syst

    pluginbashReadEditWrite
  5. research-and-votenexus-substrate/nexus-agents

    Research a topic using multiple sources and conduct multi-agent voting. Use when making architectural decisions, choosing dependencies, or designing APIs. Triggers on "research", "

    pluginmarkdownReadGrepGlob+2 files
  6. e2e-validationnexus-substrate/nexus-agents

    Periodically exercise ALL nexus-agents feature families end-to-end against a real task — research → synthesize → vote → plan → dev-pipeline → graph workflow → memory → audit — capt

    pluginReadEditWrite
  7. ui-ux-designnexus-substrate/nexus-agents

    Generate design systems and implement UX/UI for software products using Astro, Svelte, Tailwind CSS, Material Design 3, and OKLCH color system. Covers style selection, color palett

    pluginbashcssjavascriptmarkdownReadGrepGlob
  8. requirements-gatheringnexus-substrate/nexus-agents

    Extract structured requirements from vague user requests. Decompose ideas into user stories with acceptance criteria, map to available capabilities, and identify gaps. Triggers on

    pluginmarkdownReadGrepGlob
  9. bug-fixnexus-substrate/nexus-agents

    Fix a bug following project standards. Use when fixing defects, debugging issues, or resolving reported problems. Triggers on "fix bug", "debug", "fix issue", "resolve bug".

    pluginbashReadEditWrite+1 files
  10. documentation-managementnexus-substrate/nexus-agents

    Operating manual for documentation work in nexus-agents. Use when updating docs, adding new docs, changing doc pipeline, or troubleshooting doc issues. Triggers on "update docs", "

    pluginbashmarkdownReadEditWrite+4 files
  11. dogfooding-issuesnexus-substrate/nexus-agents

    Process open GitHub issues using the self-development protocol. Implements features from research registry with proper voting and testing. Use when working on open issues, implemen

    pluginbashReadEditWrite+3 files
  12. hotfixnexus-substrate/nexus-agents

    Apply a hotfix for critical production issues. Use for security vulnerabilities or bugs that prevent core functionality. Triggers on "hotfix", "emergency fix", "critical fix", "pro

    pluginbashReadEditWrite
  13. infrastructure-managementnexus-substrate/nexus-agents

    Manage physical server infrastructure, bare metal systems, and OOB management. Handles iDRAC/iLO/IPMI access, SSH connectivity checks, boot time estimation, and hardware health mon

    pluginbashReadEditWrite
  14. dev-pipelinenexus-substrate/nexus-agents

    Multi-agent development pipeline (Orchestrator + workers + consensus vote). Use when the user asks to "build a feature", "fix a bug with the pipeline", or "run the dev pipeline". T

    pluginjsonReadWriteEdit
  15. implement-featurenexus-substrate/nexus-agents

    Implement a new feature following project standards. Use when adding functionality, creating new modules, or extending capabilities. Triggers on "implement", "add feature", "create

    pluginbashtypescriptReadEditWrite+2 files
  16. codex-delegatornexus-substrate/nexus-agents

    Delegate code generation tasks to Codex CLI for optimal performance. Use when implementing features, generating tests, refactoring code, or making bulk code changes. Triggers on "d

    pluginbashyamlBashReadGlob+2 files
  17. brainstormingavelikiy/great_cto

    Structured idea generation + multi-LLM debate for the product-owner stage. Diverge (generate genuinely different bets), debate (a 4-persona panel on 4 models argues over 2 rounds),

    pluginReadWriteTask
  18. bat-story-evalhomeassistant-ai/ha-mcp

    Compare MCP tool behavior between target and baseline versions using pre-built and custom stories with diff-based triage.

    claude-codebashpythonyamlBashReadWrite
  19. gan-style-harnesssifxprime/kodelyth-ecc

    GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously. Based on Anthropic's March 2026 harness design paper.

    otherbashmarkdownReadWriteEdit
  20. qcmacro-inc/macro

    Quality gate. 5 parallel agents review changes. All must pass.

    claude-codebashTaskBashRead
  21. write-docsbrowseros-ai/BrowserOS

    Write BrowserOS feature documentation. Use when the user wants to create or update documentation for a BrowserOS feature. This skill explores the codebase to understand features an

    claude-codemdxReadGrepGlob
  22. docs-writermaximhq/bifrost

    Write, update, and review Mintlify MDX documentation for Bifrost features. Explores the full codebase (UI, Go backend, config schema), validates config.json examples, places screen

    claude-codebashjsonmarkdownmdxReadGrepGlob
  23. changelog-writermaximhq/bifrost

    Write changelogs for Bifrost releases. Reads git history, bumps module versions following the core→framework→plugins→transport hierarchy, writes transports/changelog.md (enterprise

    claude-codebashmarkdownReadGrepGlob
  24. harness-test-writermaximhq/bifrost

    Add regression test cases to the Bifrost provider harness (the Postman collection run via `make run-provider-harness-test`) based on a merged PR or a GitHub issue. Fetches the PR/i

    claude-codebashjavascriptReadGrepGlob
  25. api-validatormaximhq/bifrost

    Scan Bifrost HTTP controllers/handlers/integrations and validate OpenAPI API coverage, route methods/paths, parameters, request/response docs, and auth/security information. Use wh

    claude-codebashmarkdownyamlReadGrepGlob
  26. investigate-issuemaximhq/bifrost

    Investigate a GitHub issue by fetching details, analyzing the codebase, researching documentation, and presenting an actionable implementation plan with test guidance. Use when ask

    claude-codebashgoReadGrepGlob
  27. release-checklistmaximhq/bifrost

    Pre-release safety audit for the Bifrost repo. Scans database migrations changed in a release for high-scale deadlock / lock-contention risks and for work that blocks application b

    claude-codebashReadGrepGlob
  28. gate-checkDonchitos/Claude-Code-Game-Studios

    Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to m

    claude-codebashReadGlobGrep
  29. localizeDonchitos/Claude-Code-Game-Studios

    Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, man

    claude-codemarkdownReadGlobGrep
  30. vertical-sliceDonchitos/Claude-Code-Game-Studios

    Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, a

    claude-codeReadGlobGrep
  31. team-live-opsDonchitos/Claude-Code-Game-Studios

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-direct

    claude-codeReadGlobGrep
  32. setup-engineDonchitos/Claude-Code-Game-Studios

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond

    claude-codemarkdownReadGlobGrep
  33. team-combatDonchitos/Claude-Code-Game-Studios

    Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a com

    claude-codeReadGlobGrep
  34. ux-designDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux

    claude-codemarkdownReadGlobGrep
  35. architecture-decisionDonchitos/Claude-Code-Game-Studios

    Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice sho

    claude-codemarkdownReadGlobGrep
  36. security-auditDonchitos/Claude-Code-Game-Studios

    Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with

    claude-codemarkdownReadGlobGrep
  37. design-systemDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references depende

    claude-codemarkdownReadGlobGrep
  38. team-releaseDonchitos/Claude-Code-Game-Studios

    Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

    claude-codeReadGlobGrep
  39. story-doneDonchitos/Claude-Code-Game-Studios

    End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates sto

    claude-codemarkdownReadGlobGrep
  40. create-architectureDonchitos/Claude-Code-Game-Studios

    Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce

    claude-codemarkdownReadGlobGrep
  41. team-uiDonchitos/Claude-Code-Game-Studios

    Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and

    claude-codeReadGlobGrep
  42. code-reviewDonchitos/Claude-Code-Game-Studios

    Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, tes

    claude-codeReadGlobGrep
  43. team-levelDonchitos/Claude-Code-Game-Studios

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    claude-codeReadGlobGrep
  44. propagate-design-changeDonchitos/Claude-Code-Game-Studios

    When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the

    claude-codebashmarkdownReadGlobGrep
  45. team-polishDonchitos/Claude-Code-Game-Studios

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    claude-codeReadGlobGrep
  46. create-epicsDonchitos/Claude-Code-Game-Studios

    Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into st

    claude-codemarkdownReadGlobGrep
  47. team-audioDonchitos/Claude-Code-Game-Studios

    Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

    claude-codeReadGlobGrep
  48. architecture-reviewDonchitos/Claude-Code-Game-Studios

    Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies covera

    claude-codemarkdownReadGlobGrep
  49. design-reviewDonchitos/Claude-Code-Game-Studios

    Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to pro

    claude-codeReadGlobGrep
  50. create-control-manifestDonchitos/Claude-Code-Game-Studios

    After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Acce

    claude-codemarkdownReadGlobGrep
  51. team-qaDonchitos/Claude-Code-Game-Studios

    Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package

    claude-codemarkdownReadGlobGrep
  52. sprint-planDonchitos/Claude-Code-Game-Studios

    Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design ba

    claude-codemarkdownyamlReadGlobGrep
  53. brainstormDonchitos/Claude-Code-Game-Studios

    Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured crea

    claude-codeReadGlobGrep
  54. milestone-reviewDonchitos/Claude-Code-Game-Studios

    Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or w

    claude-codemarkdownReadGlobGrep
  55. dev-storyDonchitos/Claude-Code-Game-Studios

    Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engin

    claude-codeReadGlobGrep
  56. story-readinessDonchitos/Claude-Code-Game-Studios

    Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Pro

    claude-codeReadGlobGrep
  57. map-systemsDonchitos/Claude-Code-Game-Studios

    Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

    claude-codeReadGlobGrep
  58. hotfixDonchitos/Claude-Code-Game-Studios

    Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

    claude-codemarkdownReadGlobGrep
  59. asset-specDonchitos/Claude-Code-Game-Studios

    Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifes

    claude-codemarkdownReadGlobGrep
  60. playtest-reportDonchitos/Claude-Code-Game-Studios

    Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

    claude-codemarkdownReadGlobGrep

Browse all 69,865 skills200 at a time, grouped by owner. The list above is the skills with the highest standing; this is every one of them.

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